Armor system
Last updated
Last updated
Clothing has the ability to provide protection against adverse life-threatening conditions. Each armor component has a unique level of resistance to a certain type of damage, which is expressed as a numerical value by which it is divided.
BLV - Base limb vulnerability
BLV On the example of a jacket
Stabbed
1.1
Cutting
2
Chopping
1.1
Bullet
1
Torn
1.5
a
The amount of damage dealt
r
Resistance of this type of clothing
BLV
Basic limb vulnerability
Example of calculating formulas for a heavy axe hit:
damage = 40 / (1.1 - blv + 1) // 36.36 Chopping Damage
damage = 10 / (1.0 - blv + 1) // 10.00 ImpactDamage
Any clothing, body armor, for example, must be placed only in a designated slot for body armor and cannot be placed in a slot designated for another type of clothing, such as pants.
In addition, armor can provide additional inventory slots, allowing the wearer to store and carry more items. These extra inventory slots can be used to house a variety of items, including medical supplies, extra ammo, or other necessary tools.
Armor extends not only to its corresponding body parts, but also to neighboring body parts. For example, a jacket can also protect your abdomen and arms. The protection depends on the coating modifier. The greater it is, the greater the protection;
Covering by example of a jacket
Head
0.0
Chest
1.0
Belly
1.0
Right hand
0.5
Left hand
0.5
Right leg
0.0
Left leg
0.0
a
Protection
p
Overlap
That is, for the chest and abdomen, the percentage of protection corresponds to the above. For the arms, the formula is as follows:
overlap = ((1.1 - 1) * 0.5) + 1 // 1.05
damage = 40 / (1.1 - BLV + 1 ) // 38.09
The effects of different armor work in combination, for example on the arm there is protection from hacker damage from the shoulder pad, elbow pad and jacket 1.1, 1.1 and 1.05 respectively. The result is calculated as follows:
r = (1.1 + 1.1 + 1.05) // 1.25
damage = 40 \ (r - 1.0 + 1) // 32.0
i - element index on a limb
Π‘ - the sum of the results of all armor elements on a given limb
V
Incoming damage
C
The coefficient of protection for this limb
P
Protection of each armor element on a given limb
n
The number of armor elements on a given limb
m
Protection Modifier
h
Overlap Modifier
b
Base limb vulnerability